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Nightmare Town
by
This man came to the window in the grille, and said: “Good afternoon. Can I do something for you?”
Steve laid down the telegraph company’s check. “I want to open an account. ”
The banker picked up the slip of green paper and flicked it with a fat finger. “You are the gentleman who assaulted my wall with an automobile yesterday?”
Steve grinned. The banker’s eyes twinkled, and a smile ruffled his whiskers. “Are you going to stay in Izzard?”
“For a while. ”
“Can you give me references?” the banker asked.
“Maybe Judge Denvir or Marshal Fernie will put in a word for me,” Steve said. “But if you’ll write the Seaman’s Bank in San Francisco they’ll tell you that so far as they know I’m all right. ”
The banker stuck a plump hand through the window in the grille.
“I’m very glad to make your acquaintance. My name is David Brackett, and anything I can do to help you get established — call on me. ”
Outside of the bank ten minutes later, Steve met the huge marshal, who stopped in front of him. “You still here?” Fernie asked.
“I’m an Izzardite now,” Steve said. “For a while, anyhow. I like your hospitality. ”
“Don’t let old man Denvir see you coming out of a bank,” Fernie advised him, “or he’ll soak you plenty next time. ”
“There isn’t going to be any next time. ”
“There always is — in Izzard,” the marshal said enigmatically as he got his bulk in motion again.
That night, shaved and bathed, though still wearing his bleached khaki, Steve, with his black stick beside him, played stud poker with Roy Kamp and four factory workers. They played in the poolroom next door to the Finn’s lunchroom. Izzard apparently was a wide-open town. Twelve tables given to craps, poker, red dog, and twenty-one occupied half of the poolroom, and white-hot liquor was to be had at the cost of fifty cents and a raised finger. There was nothing surreptitious about the establishment; obviously its proprietor — a bullet-headed Italian whose customers called him “Gyp” — was in favour with the legal powers of Izzard.
The game in which Steve sat went on smoothly and swiftly, as play does when adepts participate. Though, as most games are, always potentially crooked, it was, in practice, honest. The six men at the table were, without exception, men who knew their way around — men who played quietly and watchfully, winning and losing without excitement or inattention. Not one of the six — except Steve, and perhaps Kamp — would have hesitated to favour himself at the expense of honesty had the opportunity come to him; but where knowledge of trickery is evenly distributed honesty not infrequently prevails.
Larry Ormsby came into the poolroom at a little after eleven and sat at a table some distance from Steve. Faces he had seen in the street during the day were visible through the smoke. At five minutes to twelve the four factory men at Steve’s table left for work — they were in the “graveyard” shift — and the game broke up with their departure. Steve, who had kept about even throughout the play, found that he had won something less than ten dollars; Kamp had won fifty-some.
Declining invitations to sit in another game, Steve and Kamp left together, going out into the dark and night-cool street, where the air was sweet after the smoke and alcohol of the poolroom. They walked slowly down the dim thoroughfare toward the Izzard Hotel, neither in a hurry to end their first evening together; for each knew by now that the unpainted bench in front of the telegraph office had given him a comrade. Not a thousand words had passed between the two men, but they had as surely become brothers-in-arms as if they had tracked a continent together.