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PAGE 9

Floor Games
by [?]

The peculiar joy of the mountain railway is that, if it is properly made, a loaded car–not a toy engine; it is too rough a game for delicate, respectable engines–will career from top to bottom of the system, and go this way and that as your cunningly-arranged switches determine; and afterwards–and this is a wonderful and distinctive discovery–you can send it back by ‘lectric.

What is a ‘lectric? You may well ask. ‘Lectrics were invented almost by accident, by one of us, to whom also the name is due. It came out of an accident to a toy engine; a toy engine that seemed done for and that was yet full of life.

You know, perhaps, what a toy engine is like. It has the general appearance of a railway engine; funnels, buffers, cab, and so forth. All these are very elegant things, no doubt; but they do not make for lightness, they do not facilitate hill-climbing. Now, sometimes an engine gets its clockwork out of order, and then it is over and done for; but sometimes it is merely the outer semblance that is injured– the funnel bent, the body twisted. You remove the things and, behold ! you have bare clockwork on wheels, an apparatus of almost malignant energy, soul without body, a kind of metallic rage. This it was that our junior member instantly knew for a ‘lectric, and loved from the moment of its stripping.

(I have, by the by, known a very serviceable little road ‘lectric made out of a clockwork mouse.)

Well, when we have got chairs and boxes and bricks, and graded our line skilfully and well, easing the descent, and being very careful of the joining at the bends for fear that the descending trucks and cars will jump the rails, we send down first an empty truck, then trucks loaded with bricks and lead soldiers, and then the ‘lectric; and then afterwards the sturdy ‘lectric shoves up the trucks again to the top, with a kind of savagery of purpose and a whizz that is extremely gratifying to us. We make switches in these lines; we make them have level-crossings, at which collisions are always being just averted; the lines go over and under each other, and in and out of tunnels.

The marble tower, again, is a great building, on which we devise devious slanting ways down which marbles run. I do not know why it is amusing to make a marble run down a long intricate path, and dollop down steps, and come almost but not quite to a stop, and rush out of dark places and across little bridges of card: it is, and we often do it.

Castles are done with bricks and cardboard turrets and a portcullis of card, and drawbridge and moats; they are a mere special sort of city- building, done because we have a box of men in armor. We could reconstruct all sorts of historical periods if the toy soldier makers would provide us with people. But at present, as I have already complained, they make scarcely anything but contemporary fighting men. And of the war game I must either write volumes or nothing. For the present let it be nothing. Some day, perhaps, I will write a great book about the war game and tell of battles and campaigns and strategy and tactics. But this time I set out merely to tell of the ordinary joys of playing with the floor, and to gird improvingly and usefully at toymakers. So much, I think, I have done. If one parent or one uncle buys the wiselier for me, I shall not altogether have lived in vain.